int * __asm __saveds R3DCustomSave(register __a0 APTR handle,register __a1 char *name,register __a2 int x,register __d0 int y,register __d1 int w,register __d2 int h);
int __asm __saveds R3DInitRen(register __a0 struct R3DHandle *handle);
WritePixelArray(buffer, 0, 0, len * 4, handle->wnd->RPort, x, y, len, 1, RECTFMT_RGBA);
}
}
void __asm __saveds R3DReadLine(register __a0 struct R3DHandle *handle,register __a1 int *buffer,register __a2 int len,register __d0 int x,register __d1 int y)
{
if(handle->wnd && handle->depth >= 15)
{
if(handle->wnd->Flags & WFLG_GIMMEZEROZERO)
ReadPixelArray(buffer, 0, 0, len * 4, handle->wnd->RPort, x, y, len, 1, RECTFMT_RGBA);
else
ReadPixelArray(buffer, 0, 0, len * 4, handle->wnd->RPort, x + handle->wnd->BorderLeft, y + handle->wnd->BorderTop, len, 1, RECTFMT_RGBA);
int *__asm __saveds R3DCustomSave(register __a0 APTR handle,register __a1 char *name,register __a2 int x,register __d0 int y,register __d1 int w,register __d2 int h)
{
return(NULL);
}
int __asm __saveds R3DInitRen(register __a0 struct R3DHandle *handle)